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Answer by Detinator10

What was wrong was in my foreach loop, I thought h.Equals would assign it. But, .Equals is not the same as = and so I was not loading it correctly. All in all a problem with loading not saving though.

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Answer by Detinator10

I ended up using a base class and then overriding it.

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Answer by Detinator10

I ended up using the forum link. The link is right here: http://forum.unity3d.com/threads/replace-game-object-with-prefab.24311/ it worked really well for me although I assume TRG96's answer would work...

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Answer by Detinator10

I would just have the player's position set to the door when it loads the new scene. So have it use DontDestroyOnLoad and then just run a function after you change scenes that places your character...

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