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Answer by Detinator10

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The problem was that i had the first two variables in the rect set to 25 which meant it was 25 times the camera height and width and when i changed that to .5 it worked. Here is my final code(the GUI.backgroundcolor = Color.Clear is to make the buttns invisible): using UnityEngine; using System.Collections; public class ButtonScript : MonoBehaviour { public Texture2D icon; public float posX; public float posY; public string LevelToLoad; // Use this for initialization void Start () { } void OnGUI() { GUI.backgroundColor = Color.clear; if (GUI.Button (new Rect (Screen.width * posX, Screen.height * posY, 200, 40), icon)) { Application.LoadLevel (LevelToLoad); } } // Update is called once per frame void Update () { } }

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